![]() Development for the mod started in 2008 and after four troubled years of development, it released on popular modding site ModDB as a Half-Life mod in 2012. Unlike their previous game, Afraid of Monsters, Cry of Fear was built completely from scratch and doesn't share any assets with Half-Life. ![]() ![]() Cry of Fear runs on the GoldSrc (or GoldSource) engine, which is a heavily modified version of the Quake engine that was made for and powered Half-Life. Cry of Fear is a standalone Half-Life mod developed by the independent game studio Team Psykskallar (Psykskallar is Swedish and can be roughly translated as "psychoheads"), the same studio behind the game Afraid of Monsters.
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